The project focuses on research related to students’ science identities and interest in scientific careers. Research in these areas includes, but is not limited to, topics related to science identity such as, career aspirations, identity negotiations, life histories and identity trajectories, equitable science, diversifying science, gender issues, female scientists’ identity trajectories, out-of-school science, science communication etc.
Grounded within a combined theoretical framework of intersectionality, identity, and narrative, the project examines the lived experiences and educational pathways of a number of purposefully selected women scientists while paying special attention to the obstacles and barriers they faced throughout their careers. The study builds upon literature that has used ‘gender’ as a theoretical construct to examine the under-representation of women in science, which, however, provides a limited and single-sided understanding of why women choose to not engage with science or to leave their careers in science. Hence, the ultimate purpose of this project is to put an argument forward about the use of identity through the lens of intersectionality to examining women scientists’ career trajectories, which offers a more comprehensive and multidimensional lens. This deeper and comprehensive understanding of how different identities (e.g., gender identity, racial identity, class identity) and life-experiences might influence women’s science careers trajectories allows us to shift the focus away from a deficit model where gender alone is considered.
The project includes the design, implementation, and evaluation of mobile augmented reality games and related curricular materials in the context of seconday school science. The purpose of the project is to support teachers’ and students’ develop key competencies in teaching and learning about sustainable development.
The project includes the design of an interdisciplinary STEAM program to empower students, school leaders, and communities to apply STEAM activities, robotics, and digital tools for the purpose of supporting them in developing 21st century skills. As part of the project, an innovative, interactive, open-access e-learning space will be developed which will provide a set of readily available resources for school teachers.