Rosalind Franklin Fellow | Associate Professor of Science Education

Lucy Avraamidou

Students’ Science Identities and Science Aspirations

The project focuses on research related to students’ science identities and interest in scientific careers. Research in these areas includes, but is not limited to, topics related to science identity such as, career aspirations, identity negotiations, life histories and identity trajectories, equitable science, diversifying science, gender issues, female scientists’ identity trajectories, out-of-school science, science communication etc.

ROOTS is a science enrichment, multilingual, community-based programme that draws on STEAM disciplines. ROOTS is used to refer to the urgency of communities moving towards a more environmentally sustainable future. “I am science” is used to refer to the programme’s aspiration to increase minoritized children’s self-identification with science and to support them in developing an understanding of the diversity of STEM careers.

Intersectional identities/stories of women in science

Grounded within a combined theoretical framework of intersectionality, identity, and narrative, the project examines the lived experiences and educational pathways of a number of purposefully selected women scientists while paying special attention to the obstacles and barriers they faced throughout their careers. 

Widening and diversifying citizen engagement with science (EU-H2020)

The project aims to examine and address long-standing inequalities and exclusion of specific groups (women, refugees, LGTBQIA+, ethnic/religious minorities) from science in the European context.

The project includes the design, implementation, and evaluation of mobile augmented reality games and related curricular materials in the context of secondary school science. The purpose of the project is to support teachers’ and students’ develop key competencies in teaching and learning about sustainable development.

The project includes the design of an interdisciplinary STEAM program to empower students, school leaders, and communities to apply STEAM activities, robotics, and digital tools for the purpose of supporting them in developing 21st century skills. As part of the project, an innovative, interactive, open-access e-learning space will be developed which will provide a set of readily available resources for school teachers.